
Note: if the particle speed is zero, not all of these noise types will cause the particles to start moving. The modifier's effect on a particle can be halted by means of another Action, if desired. Until that point, the particle will not be affected, but once activated for a particular particle, the modifier will continue to influence it as long as it is in the field of effect of the modifier. In this mode, the modifier will only act on a particle when told to do so by an Action. X-Particle Actions have no effect on the modifier in this mode.

In this mode, particles will be affected if they come into the field of effect of the modifier. Uncheck this switch to disable the modifier. If you use a different XP material to render each trail object, you can get a clear comparison between the two modifiers.įor the 'Groups Affected', 'Mapping', and 'Falloff' tabs, and for the buttons at the bottom of the interface, please see the ' Common interface elements' page. Now you can leave one modifier unchanged and alter the settings on the other to see the effect. The best way to see what they do is to create a pair of emitters with identical settings, and link a separate turbulence modifier and trail object to each emitter. The effect of the various options can be quite subtle.

This modifier applies turbulence to particle movement.
